What iOS developers get wrong when building for Mac
Launched by RevenueCatOctober 06, 202600:09:06

What iOS developers get wrong when building for Mac

Porting an iOS app to Mac isn't just a bigger screen — it's a completely different set of user expectations. In this clip, Austin Blake (developer of Stuff) walks through what he had to rethink when building his first native Mac app, including the design decisions that caught him off guard.

Austin covers:
- Why Mac users expect an intermediate "selected but not open" state that doesn't exist on iPhone
- The native interactions (Command-Z undo, arrow-key navigation, multi-window) that users subconsciously expect to just work
- Why designing small matters more on Mac than making things full-screen
- How he used Claude and Codex to accelerate the build
- Why you should budget at least 3 weeks for Mac App Store review — not one

Learn more about Stuff: https://stuff.app

Listen to the full Launched episode: https://www.youtube.com/watch?v=cohtMYKXKYE

More content from the RevenueCat family:
👉 Sub Club – Our sister show that features interviews with the experts behind the biggest apps in the App Store: https://www.youtube.com/@SubClubPodcast

👉 StartApp School – Practical courses on monetization, growth, acquisition, and everything else that turns an app into a business. Completely free: https://www.startapp.school/

👉 RevenueCat blog: How to avoid App Store rejections: https://www.revenuecat.com/blog/engineering/how-to-avoid-app-store-rejections/

👉 The 7-day trial, and other free trial myths — how to choose the right trial length for your subscription app:
https://www.revenuecat.com/blog/growth/7-day-trial-subscription-app/

👉 How to monetize your app without ads: https://www.revenuecat.com/blog/engineering/how-to-monetize-your-app-without-ads/

00:00 Building a Mac app for the first time
01:02 Design differences: what Mac users expect that iOS doesn't have
03:47 Why Mac design means going smaller, not bigger
06:06 Multi-window and pixel-perfect tap targets
06:17 How the Mac launch went — and the App Store review trap