Austin covers:
- Why Mac users expect an intermediate "selected but not open" state that doesn't exist on iPhone
- The native interactions (Command-Z undo, arrow-key navigation, multi-window) that users subconsciously expect to just work
- Why designing small matters more on Mac than making things full-screen
- How he used Claude and Codex to accelerate the build
- Why you should budget at least 3 weeks for Mac App Store review — not one
Learn more about Stuff: https://stuff.app
Listen to the full Launched episode: https://www.youtube.com/watch?v=cohtMYKXKYE
More content from the RevenueCat family:
👉 Sub Club – Our sister show that features interviews with the experts behind the biggest apps in the App Store: https://www.youtube.com/@SubClubPodcast
👉 StartApp School – Practical courses on monetization, growth, acquisition, and everything else that turns an app into a business. Completely free: https://www.startapp.school/
👉 RevenueCat blog: How to avoid App Store rejections: https://www.revenuecat.com/blog/engineering/how-to-avoid-app-store-rejections/
👉 The 7-day trial, and other free trial myths — how to choose the right trial length for your subscription app:
https://www.revenuecat.com/blog/growth/7-day-trial-subscription-app/
👉 How to monetize your app without ads: https://www.revenuecat.com/blog/engineering/how-to-monetize-your-app-without-ads/
00:00 Building a Mac app for the first time
01:02 Design differences: what Mac users expect that iOS doesn't have
03:47 Why Mac design means going smaller, not bigger
06:06 Multi-window and pixel-perfect tap targets
06:17 How the Mac launch went — and the App Store review trap

