How I Ruined My App by Listening to Users
Launched by RevenueCatFebruary 25, 202600:01:44

How I Ruined My App by Listening to Users

In this clip, Adam Lyttle opens up about how his attempt to create a piano-learning app turned into a gamified experience, only to realize that user feedback completely changed the app's direction. He reflects on how he tried to combine the iPad piano interface with a mobile game, but ended up with a confusing "Frankenstein" app that didn't satisfy anyone.

πŸ”Ή How Adam turned a piano learning app into a game
πŸ”Ή The challenges of balancing user feedback and vision
πŸ”Ή The struggle of building an app that works for both iPad and iPhone
🎧 Catch the full episode of Launched Podcast β†’ https://youtu.be/d2CHs7Yhl50

#LaunchedPodcast #IndieDev #AppDevelopment #PianoApp #Gamification #UserFeedback #BuildingInPublic